Hasbro Marvel Legends 3: The Cap Compare

Captain America may be dead in the comics but he is still kicking in the Marvel Legends line.  This new Cap marks the return of the 1st appearance figures.  Joining the ranks of figures like Spiderman, the Thing, Ironman, the Hulk, Wolverine, and the Punisher, this Captain America is a standout figure.  Though there is a very cartoonish look to him, he really does reflect the original design of the character. The figure reflects the comic look of the character, however the figure loses points area of articulation.  

As part of the Hasbro Marvel Legends this Captain America has a great deal of decreased articulation.  In this review we will take a look at how Hasbro has actually set the figure back instead of moving Captain America forward.  I decided to look at this figure in stages, highlighting the difference between Marvel Legends 1(ML1) Cap, Face-Off (FO) Cap and this Hasbro Marvel Legends 3(HML3) Cap. There was an Ultimate Captain America but for this review we will stick to the 616 universe figures, besides the Ultimate figure is similar to the previous Captain America.   

Starting top down on the figure the heads all seem to have a good sculpt, reflecting the look of the Captain America they are modeled after.  This is the one place that all the figures have been successful.   

Where the differences seem to be most apparent is in the body.  The joints, such as the arms and legs, are the most glaring examples of the decrease in the quality of this line.   Starting with the arms: you can see all figures have the ball jointed shoulders. In both ML 1 and HML 3 you can the joint is not as well hidden as in the FO.  The one thing Hasbro started to get right as you can see here, they all share the same elbow articulation in the double joint.  The double joint was missing in the other figures in previous waves of HML.   

Moving our way down the arm to the wrist you can see the articulation is hidden on the new HML Cap, whereas in the older Caps you can see the joint as part of the sculpt, not hidden at all. This new way of hiding joints can be both a blessing and a curse.  While the hiding of the joint gives some figures a more realistic look, it also hinders the range of motion.  This new figure fails in the hand itself of the new HML3 Cap.  While you can see how in the first ML 1 you could close his hand, and next in the FO Cap the added finger articulation, the new HML 3 Cap has no finger articulation.  While it’s not always necessary, I think it just adds to the growing cost-cutting of the figures. I would have expected this type of sculpt and lack of articulation in the first offering of the figure, not the 5th.  You can also see the lack of detailed sculpt from the elbow down of the new figure.   

Moving down the body to the legs, we see the same decrease in both detail and articulation.  Again you can see here the ball joints at the hips and the double knee joints as you move down the figure both the detail and the articulation decreases.  The lack of articulation leads to the inability to pose the figure.  The loss of the toe joint makes it harder to get the figure into various poses as well as balance the figure.  There is also a hidden ankle joint like the wrist and while it may help to make the figure look a little better, you can tell when you start to pose that the ability to move the feet in certain directions is impossible, once again limiting the movement of the figure.   Overall this is a solid figure, just not a solid Marvel Legend.    

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